#include "vga.h" void clearScreen(int bgColor) { volatile short *vga = (short *)VGA_ADDR; long int colorAttr = bgColor << 12; for (int i = 0; i < VGA_WIDTH * VGA_HEIGHT; i++) { vga[i] = colorAttr; } } void printChar(const char str, int color, int bgColor, int startX, int startY) { volatile short *vga = (short *)VGA_ADDR; long int colorAttr = (bgColor << 4 | (color & 0x0f)) << 8; vga[80 * startY + startX] = colorAttr | str; } void printString(const char *str, int color, int bgColor, int startX, int startY) { volatile short *vga = (short *)VGA_ADDR; int i = 0; long int colorAttr = (bgColor << 4 | (color & 0x0f)) << 8; while (*str) { vga[80 * startY + startX + i] = colorAttr | *str; str++; i++; } }