#pragma once #include "types.h" // https://wiki.osdev.org/Text_UI #define BLACK 0x00 #define BLUE 0x01 #define GREEN 0x02 #define CYAN 0x03 #define RED 0x04 #define MAGENTA 0x05 #define BROWN 0x06 #define GREY 0x07 #define WHITE 0x0F #define VGA_ADDR 0xB8000 #define VGA_WIDTH 80 #define VGA_HEIGHT 25 int initVGA(uint bgColor, uint color); void clearScreen(uint bgColor); void printInt(int integer); void printIntDetails(int integer, uint color, uint bgColor, int startX, int startY); void printCharDetails(char str, uint color, uint bgColor, int startX, int startY); void printStringDetails(const char *str, uint color, uint bgColor, int startX, int startY); void printString(const char *str); void printChar(const char str); void vgaScrollUp(void);